Uutispelit
Bogost, I., Ferrari, S. & Schweiz, B. (2010). Newsgames: Journalism at Play. Cambridge: MIT Press.
Bogost, I. (2010). Persuasive Games: The Expressive Power of Videogames. Cambridge: MIT Press.
Ferrer Conill, R. & Karlsson, M. (2015). The Gamification of Journalism. In H. Gangadharbatla & D. Z. Davis (Eds.) Emerging Research and Trends in Gamification, Hershey, PA: IGI Global, 356-383.
Jacobson, S. (2012). Transcoding the news: An investigation into multimedia journalism published on nytimes.com 2000–2008. New Media and Society, 14(5), pp. 867-885. Retrieved January 29th, 2012 from http://nms.sagepub.com/content/14/5/867.short
Siitonen, M. & Launonen, S. (2014). Viihteen ja vakavuuden rajoilla – käyttäjien kokemuksia uutispeleistä [On the border between play and seriousness – users’ experiences of newsgames]. Pelitutkimuksen vuosikirja 2014, 41-50. http://www.pelitutkimus.fi/vuosikirja2014/ptvk2014-04.pdf
Pelillistäminen
Bogost, I. (2011). Persuasive Games: Exploitationware. Retrieved January 28th, 2013 from http://www.gamasutra.com/view/feature/6366/persuasive_games_exploitationware.php
Chorney, A. (2012). Taking the Game out of Gamification. Dalhousie Journal of Interdisciplinary Management, 8.
Deterding, S. D. Dixon, R. Khaled, & L. Nacke. (2011). From game design elements to gamefulness: defining ”gamification”. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek ’11). ACM, New York, NY, USA, 9-15. doi:http://dx.doi.org/10.1145/2181037.2181040
Hsieh, H.F. & Shannon, S.E. (2005). Three Approaches to Qualitative Content Analysis. Qualitative Health Research, 15(9), pp. 1277-1288.
Huotari, K. & Hamari, J. (2012). Defining Gamification – A Service Marketing Perspective. In Proceedings of Mindtrek 2012, October 3-5, 2012, Tampere, Finland. pp. 17-22. Retrieved January 29th, 2012 from http://www.hiit.fi/u/hamari/Defining_Gamification-A_Service_Marketing_Perspective.pdf
Kapp, M.K. (2012). The Gamification of Learning and Instruction, Pfeiffer, San Francisco.
McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin Group, New York NY.
Pelisuunnittelu
Björk, S. & Holopainen, J. (2004). Patterns in Game Design, Charles River Media.